I deeply respect your dreams and all that passion you put into making those robots. But, honestly, STOP TALKING ABOUT THEM.’
That’s exactly how my imaginary letter to the protagonist of Knight’s & Magic would have started if there was an isekai post service available. The final episode of the mecha anime concluded the story as if it was a fairy tale told by a future nanny to a group of children, full of positivity and fun moments and as few dead people as possible. Now that the great war (which should have been the main plot from the beginning) is over, a new age of airships began. But that is another story that we hopefully won’t see animated any time soon.
Let’s begin our party.
A few people will inevitably die in the process, but that’s what this battle is for Ernesti and Oratio, a party. Now, a few casualties are nothing to fret about. We will drown them in happy theme music and more weapons talking. And in Knight’s & Magic terms, it certainly felt like one. While the new airship can’t stand against the dragon, Ernesti manages to counter everything thrown against him and defeat his opponent. Not that anyone had any doubts, but the battle between Ikaruga and the Vyver, as well as the ground battle against the mecha with the four swords, was one of the best animated in the series. Knight’s & Magic had excellent CGI from the start, but in this episode we have seen some of the best scenes the series had to offer.
The story, however, was as non-existent as ever. There was not even a shred of compassion for the dying enemies and the commander, whose animations right before his final moments were also excellent. I was not impressed by Kid’s romance with Eleonora, and I almost didn’t care about Tzendomecha (Tzendolimile?) falling in its robotic death. I thought that this was the moment the series tried to tell us that friends are equally important to Ernesti, but no, this was not even close. If he had the chance to save both the robot and Kid, he would have done it.
After 13 episodes of mecha-loving, I just feel that the show had so much more to give if it focused more on its story and less on pleasing the mecha fans. There was a thing there with the narrator and the Zaloudek empire. Especially the last scenes that shows the fall of the Empire could have easily been 4-6 full-length episodes. The only real purpose of the narrator in this existing format was to keep the show from falling into a this-is-just-about-robots theme.
Oil & Fire: Sometimes you have to go back to the basics if you want to outsmart your opponent. Ernesti already knew that the anti-air lightning of the airship could destroy the javelins, and thus loaded them with high-combusting oil. I don’t know how much oil there was in those javelins to engulf the whole drake in flames, and I won’t pretend I know how to do the physics.
Theme Song: As much as I dislike when series put the theme song in key moments of the plot to entice excitement, the moment in which Knight’s & Magic decided to put it was even worse. The song is nice, no doubt about that, but it is not scene background cover material.
Zaloudek: How overdramatic was the moment the princess of Zaloudek whats-her-name was found with her glass overturned? And then the kneeling king as he learns the news? Zaloudek failed. Great. Where are the robots?
Themes & Trivia
Arms Race: The series was divided in two parts. The first part was about a young genius who has an unhealthy fascination with robots. Human life is secondary to the robot soul, and in particular humanoid robots are the future of weapon’s development. Because, essentially, that was what the series was all about. If you count out the deformed mecha suits (which were also used as weapons) there was no indication that the robot technology was used for anything else but warfare. Even during their debate (which I have no idea how it happened) Ernesti and Oratio argue on weapons development. It is a fight between two irresponsible idiotic geniuses who care for little in the world but their inventions. ‘Every weapon’s designer needs more destructive power,’ says Ernesti, ‘but it’s inelegant to try and get it by growing massive,’ only for Oratio to answer, ‘A weapon does not need aesthetics. It just needs to work.’ You have to excuse me, but I agree with the second idiot. Better still, I want to add my opinion to this debate, ‘How about no weapons at all?’
Shouting: I will never understand why some anime characters shout to themselves when no one is there to listen to them.
If anything else, the last episode of Knight’s & Magic dropped its curtains with one of its more exciting and visually pleasing battles. At this point, we already know that the narrator and the historical aspects are just there to prevent the series from being just some robots fighting, and we really don’t care about the specifics. At least we had a semblance of a basic plot to play with and some characters who in the end tried to be something more than just extras.
A Battle of Aesthetics
That’s it, folks. The arms race between the two most irritating weapon designers in the world of Knight’s & Magic is over. It never brought the isekai concept back, and I guess that most of us forgot it even existed in the first place, but for what it was, it was good. It never fully left the wish-fulfillment premise of the mecha enthusiast who gets to create all the robots in the world, but it gave us what it always wanted: robot aesthetics.