Thanasis is a writer, professional geek, and assistant editor at MANGA.TOKYO. He started watching anime with the mecha shows of the 70s and hasn't stopped since. He loves JRPGs.
How do you define a fateful encounter? One that was meant to happen or one that revealed its purpose long after it happened?
Junko Enoshima had two despairfully fateful encounters in one single episode. Let’s see how her plan to bring the ultimate despair plays out.
Hajime wakes up from the experiment to transform him into the SHSL Hope as Izuru Kamukura. He is stripped from his original personality, given every known talent (which makes him something of a superhuman) and given the name of Hope Peak’s founder. He is to change the world, a savior in the name of hope. Chisa, who with the help of a heart-broken Sakamura( he is in love with Yukizome when she is in love with Munakata – classic) manages to break into a trustee’s office and learn all about Kamukura project. Upon hearing about the project, Munakata arranges to return to the school.
The trustee that’s missing is kidnapped by Junko Enoshima. She removes his eyeball to use on a retina scanner that leads to Izuru Kamukura’s cell. Junko wants to use the superhuman to fulfil her plans for the ultimate despair. It felt like Junko was trying to bring Izuru to the dark side of the force. It didn’t take long to convince him the SHSL Hope into working for the Despair side. So much for the experiment.
In the end, Junko meets Ryota Mitarai, and declares their meeting as another ‘fateful encounter’. Ryota must have something to do with the creation of Monokuma. He is the SHSL animator after all.
Deus Ex Machina: When Chisa informs Kyosuke about the Kamukura project, he remarks that the trustee board wants to use Hinata as a ‘deus ex machina’. This Latin term and its Greek equivalent, ἀπὸ μηχανῆς θεός (apò mēkhanês theós), mean “god from the machine”. It refers to a plot device where an unsolvable problem is resolved by the sudden intervention of a new event, character ability, or object. Its main purpose is to allow the story to continue when there is no other way out, but it can also be used to elicit surprise or create a comedic effect.
Hope vs. Despair: To be honest, I haven’t felt even a tiny grain of hope in Izuru’s existence. He was stripped of all emotions and I felt like he was more evil that Junko from the first moment I saw him. I don’t know how on earth he was supposed to serve as a beacon of hope, but there was no Jedi in him. He was all Vader from the start.
The Despair Arc is all about Junko Enoshima’s plan to plunge the world into despair. She is, directly or indirectly, the main antagonist of all the Danganronpa games, the person behind Monokuma, and one of the most psychotic characters I’ve ever saw on screen. She longs for despair since chaos is the only state that can bring her the thrills she seeks to save her from boredom. There is no action in harmony. There is no excitement in peace. There is no pleasure in hope. Only despair can save them both from a mundane existence. Only despair can give them a reality where they can long for new experiences. Junko’s enthusiasm is almost exhilarating to watch, and Izuru seems to agree with me. He turns to the dark side far too easily and I could hear the Imperial March playing from the moment Junko entered his cell.
“People without talent are like ticks. They fatten themselves on the blood of the talented.”
Not my favorite episode. If you count out Junko’s monologue about despair, the rest of the episode was a little boring and uneventful. Junko Enoshima though is a very interesting villain and her views on hope and despair are worth remembering whether you agree with them or not. What’s your opinion on Junko Enoshima? Would you have joined her?
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